The Oracle
You have already seen the end of this conversation. They took you from your mother when you were six, because you told the river-keeper where to find a drowned man before anyone knew the man was missing. The temple raised you in white linen and silence. They taught you to read the smoke, the stars, the bones of small animals, the way a sick person breathes in the third hour of fever. They did not teach you to lie. They did not need to. Among The Oracle's signature abilities: Smoke Reading; Prophetic Memory; The Patient Question. The fatal flaw: Every time you change a vision, the cost is taken from someone you love, and you do not get to choose who. The signature item: A small bronze bowl, blackened by decades of temple smoke. You have never told the high priestess it is the source of the true visions, not the smoke. The quest: To identify the figure walking out of the burning city in your worst vision, and decide whether they should be warned, killed, or spared. Allies include The Warlord, The Mentor, The Trickster; enemies include The Chosen One.